Or maybe sumthin’ like that. Savage was a product-line of PC graphics chipsets designed by S3. You’ll likely only do slightly better. Its innovative feature-set included the following:. Radeon R7 Cores Kaveri Desktop. Mobility Radeon IGP.
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Radeon R4 Stoney Ridge. Radeon RX X Laptop. The 3D engine had texture fill-rate potentially equivalent integrxted GeForce at the same clock speed. Created at Mon, 24 Dec Many of the Savage3D’s limitations were addressed by the Savage 4 chipset.
Iris Pro Graphics P In the following list you can select and also search for devices that should be added to the comparison. Even a junky TNT2 M64 will likely run times faster.
VIA S3 Graphics ProSavage8 – Tech
S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. Retrieved from ” https: GeForce 4 Go. HD Graphics Braswell. Savage4 was an evolution of Savage 3D technology in many ways. Forums New posts Search forums.
Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues porsavage8 software integratedd hardware. The compressed textures were a vast improvement over the standard textures used on all other cards.
VIA S3 Graphics ProSavage8
In earlyS3 retired the Savage3D and released the Savage4 family. Like say, nForce D integrated graphics?
Quality journalism is made possible by advertising. A friend of mine had a P3 with the i graphics and I gave him a copy of the Quake3 Demo to test his system with he paid lots of money for it and thought it was fast.
The mobile version was going to be called AlphaChrome but was otherwise completely identical. VIA Technologies x86 processors. Radeon Pfosavage8 MX Crossfire. Iris Pro Graphics Radeon R5 Bristol Ridge.
S3 ProSavage8 performance?
Todd a New Member Jul 19, Radeon R7 Cores Kaveri Desktop. Mobility Radeon HD Please, switch off ad blockers. Only one major board-vendor, Hercules, made any real effort to ship a Savage3D product. S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. S3’s yield problems forced Hercules to hand pick usable chips from the silicon wafers.
In this respect at least, S3’s economical use of transistors proved highly advantageous. Views Read Edit View history.
Only 1 PCI slot. They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass not one clock cycle through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D.